Science and Technology (old posts, page 203)

PostmarketOS 25.06: "the one with systemd"

The postmarketOS project, which creates a Linux distribution for mobile devices, announced it was working on adding a version with systemd last March. That day has arrived with the announcement of version 25.06:

We considered supporting an upgrade from OpenRC to systemd in our upgrade script, but then decided against it as such an upgrade path might introduce its own bugs and we would rather spend the time improving other parts of postmarketOS. So for this one-time scenario we ask you to please reinstall postmarketOS to get from OpenRC to systemd. Thank you for your understanding!

[$] GNOME deepens systemd dependencies

Adrian Vovk, a GNOME contributor and member of its release team, recently announced in a blog post that GNOME would be adding new dependencies on systemd, and soon. The idea is to shed GNOME's homegrown service manager in favor of using systemd, and to improve GNOME's ability to run concurrent user sessions. However, the move is also going to throw a spanner in the works for the BSDs and Linux distributions without systemd when the changes take effect in the GNOME 49 release that is set for September.

Linux Media Summit 2025 recap (Collabora blog)

The Collabora blog has a summary, written by Nicolas Dufresne, about the Linux Media Summit held on May 13 in Nice, France. It was co-located with the Embedded Recipes conference and had sessions on stateless video encoders, camera support, staging drivers, memory accounting, and a multi-committer model for the media subsystem. "Our largest Media Summit to date brought together around 20 engaged participants. Engagement was strong, marked by thoughtful questions and lively discussions."

Scientists use bacteria to turn plastic waste into paracetamol

Genetically modified E coli used to create painkillers from material produced from plastic bottles

Bacteria can be used to turn plastic waste into painkillers, researchers have found, opening up the possibility of a more sustainable process for producing the drugs.

Chemists have discovered E coli can be used to create paracetamol, also known as acetaminophen, from a material produced in the laboratory from plastic bottles.

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Security updates for Monday

Security updates have been issued by AlmaLinux (libblockdev and open-vm-tools), Debian (debian-security-support, gdk-pixbuf, konsole, and node-send), Fedora (apache-commons-beanutils, chromium, clamav, dotnet9.0, libblockdev, mediawiki, mingw-python-setuptools, pam, perl-File-Find-Rule, python-pycares, python-setuptools, spdlog, udisks2, and xorg-x11-server-Xwayland), Mageia (chromium-browser-stable), Oracle (apache-commons-beanutils, container-tools:ol8, gimp:2.8, idm:DL1, perl-FCGI:0.78, and postgresql), Red Hat (container-tools:rhel8, delve, git-lfs, go-toolset:rhel8, grafana, kernel, mod_auth_openidc, and spice-client-win), SUSE (apache-commons-beanutils, apache2-mod_security2, distribution, gstreamer-plugins-good, icu, ignition, perl, python310, python311, python312, and python39), and Ubuntu (apache-log4j1.2 and botan).

Death Stranding 2: On the Beach review – a hypnotising art-house game with an A-list cast

This is a mystifying and provocatively slow-paced game with more celebrities than you would find on a Cannes red carpet
PS5; Sony / Kojima Productions

What is Death Stranding 2 trying to say? It’s a question you will ask yourself on many occasions during the second instalment of Hideo Kojima’s hypnotising, mystifying, and provocatively slow-paced cargo management simulator series. First, because during the many long and uneventful treks across its supernatural vision of Mexico and Australia, you have all the headspace in the world to ponder its small details and decipher the perplexing things you just witnessed. And second, because the question so often reveals something profound.

That it can stand up to such extended contemplation is a marker of the fine craftsmanship that went into this game. Nobody is scribbling down notes to uncover what Doom: The Dark Ages is getting at or poring over Marvel Rivals’ cutscenes for clues, fantastic as those games are. It is rare for any game to invite this kind of scrutiny, let alone hold up to it. But Death Stranding 2 is a different kind of game, one with the atmosphere and narrative delivery of arthouse cinema, light of touch in its storytelling but exhaustive in its gameplay systems, and the tension between the two makes it so compelling. At first you brave one for the other; then, over time, you savour both.

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Death Stranding 2: On the Beach review – a hypnotising arthouse game with an A-list cast

PS5; Sony/Kojima Productions
This is a mystifying and provocatively slow-paced game with more celebrities than you would find on a Cannes red carpet

What is Death Stranding 2 trying to say? It’s a question you will ask yourself on many occasions during the second instalment of Hideo Kojima’s hypnotising, mystifying, and provocatively slow-paced cargo management simulator series. First, because during the many long and uneventful treks across its supernatural vision of Mexico and Australia, you have all the headspace in the world to ponder its small details and decipher the perplexing things you just witnessed. And second, because the question so often reveals something profound.

That it can stand up to such extended contemplation is a marker of the fine craftsmanship that went into this game. Nobody is scribbling down notes to uncover what Doom: The Dark Ages is getting at or poring over Marvel Rivals’ cutscenes for clues, fantastic as those games are. It is rare for any game to invite this kind of scrutiny, let alone hold up to it. But Death Stranding 2 has the atmosphere and narrative delivery of arthouse cinema. It’s light of touch in its storytelling but exhaustive in its gameplay systems, and the tension between the two makes it so compelling. At first you brave one for the other; then, over time, you savour both.

Continue reading...