The Social Web (old posts, page 256)

Games Run Faster On SteamOS Than Windows 11, Ars Testing Finds

An anonymous reader quotes a report from Ars Technica: Nearly a decade ago, Ars testing found that Valve's "Steam Machines"-era version of SteamOS performed significantly worse than Windows when SteamOS's Linux game ports were tested on the same hardware as their Windows counterparts. Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11. [...] As you can see in the included charts, SteamOS showed noticeable frame rate improvements in four of the five games tested. Only Borderlands 3 showed comparable performance across both operating systems, with Windows eking out ever-so-slightly higher frame rates in that game's benchmarks. For the other four tested games, the stock Lenovo Windows drivers were sometimes significantly worse than those included with SteamOS. When playing Returnal at "High" graphics presets and 1920x1200 resolution, for instance, changing from Lenovo's Windows drivers to SteamOS meant the difference between a hard-to-take 18 FPS average and a downright decent 33 FPS average. Sideloading the updated Asus drivers showed a noticeable improvement in Windows performance across all tested games and even brought Homeworld 3's "Low" graphics benchmark test to practical parity with SteamOS. In all other cases, though, even these updated drivers resulted in benchmark frame rates anywhere from 8 percent to 36 percent lower than those same benchmarks on SteamOS. These results might seem a bit counterintuitive, considering that games running on SteamOS must go through a Proton translation layer for every native Windows instruction in a game's code. But Valve has put in consistent work over the years to make Proton as efficient and cross-compatible as possible; not to mention its continued work on Linux's Mesa graphics drivers seems to be paying dividends for SteamOS graphics performance. Running SteamOS also means eliminating a lot of operating system overhead that the more generalist Windows uses by default. Microsoft seems aware of this issue for gamers and has recently announced that the upcoming "Xbox Experience for Handheld" will "minimize background activity and defer non-essential tasks" to allow for "more [and] higher framerates" in games.

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Overfishing Has Caused Cod To Halve in Body Size Since 1990s, Study Finds

Overfishing has led to a collapse in the eastern Baltic cod population, but over the past three decades the size of the fish themselves has also been dramatically and mysteriously shrinking. From a report: Now scientists have uncovered genomic evidence that intensive fishing has driven rapid evolutionary changes that have contributed to these fish roughly halving in average body length since the 1990s. The "shrinking" of cod, from a median mature body length of 40cm in 1996 to 20cm in 2019, has a genetic basis and human activities have left a profound mark on the population's DNA, the study concluded. [...] The dramatic shrinking of cod has been a source of concern for several decades, but it was not clear to what extent the phenomenon has been driven by environmental factors such as hypoxic conditions caused by algal blooms, pollution and more extreme marine seasonal temperature changes. [...] The study used an archive of tiny ear bones, called otoliths, of 152 cod, caught in the Bornholm Basin between 1996 and 2019. Otoliths -- a bit like tree rings -- record annual growth, making them valuable biological timekeepers.

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Mozilla Formally Discontinues Its DeepSpeech Project

An anonymous reader shares a report: One of the interesting projects engaged in by Mozilla that directly wasn't related to their web browser efforts was DeepSpeech, an embedded/offline speech-to-text engine. To not much surprise given the lack of activity in recent years, last week they finally and formally discontinued the open-source project. Mozilla DeepSpeech was a promising speech-to-text engine with great performance for real-time communication even when running on Raspberry Pi SBCs and other low-power systems.

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Bernie Sanders Says If AI Makes Us So Productive, We Should Get a 4-Day Work Week

Senator Bernie Sanders called for a four-day work week during a recent interview with podcaster Joe Rogan, arguing that AI productivity gains should benefit workers rather than just technology companies and corporate executives. Sanders proposed reducing the standard work week to 32 hours when AI tools increase worker productivity, rather than eliminating jobs entirely. "Technology is gonna work to improve us, not just the people who own the technology and the CEOs of large corporations," Sanders said. "You are a worker, your productivity is increasing because we give you AI, right? Instead of throwing you out on the street, I'm gonna reduce your work week to 32 hours."

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Majority of US K-12 Teachers Now Using AI for Lesson Planning, Grading

A Gallup and Walton Family Foundation poll found 6 in 10 US teachers in K-12 public schools used AI tools for work during the past school year, with higher adoption rates among high school educators and early-career teachers. The survey of more than 2,000 teachers nationwide conducted in April found that those using AI tools weekly estimate saving about six hours per week. About 8 in 10 teachers using AI tools report time savings on creating worksheets, assessments, quizzes and administrative work. About 6 in 10 said AI improves their work quality when modifying student materials or providing feedback. However, approximately half of teachers worry student AI use will diminish teens' critical thinking abilities and independent problem-solving persistence.

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